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November 02, 2001
++ Experiments In Sound: I Am Spinning In A Room
++ Musicians, especially improvisers, think with their hands. The same
goes for DJs: ask any DJ who favors vinyl over CD why he or she
prefers wax, and you'll inevitably be told that vinyl just "feels
better." Playing vinyl is transparent, tactile and multi-sensory in a
way that playing CDs, masked behind the apparatus, is not: I'm much
more comfortable when I can look down at a record and see that I've
got about a centimeter of groove left in a song than I am trying to
convert the CD player's ticking clock to its "real time"
significance. Thirty seconds left? What does that mean? How many
bars? Beyond such pragmatic preoccupations, vinyl does indeed feel
better: its weight, its heft, the way it yields beneath your
fingertips. Indeed, one of the factors that lends vinyl such an air
of nostalgia, even for non-crate-diggers, is the way it wears its age
in clicks and pops and dust. Vinyl is a mortal medium. It wears
itself out from love, and this fragility is deeply, if unconsciously,
affecting.
So it's no surprise that numerous artists have taken vinyl's very
materiality as a source of investigation. I wouldn't call it a trend,
certainly not a movement, but recently a significant handful of new
releases have come across my desk that make the stuff of vinyl itself
(or, in one case, CDs) an integral part of the artwork. Materialism
is nothing new in electronic music, of course (and by "materialism" I
mean not its vernacular sense as "consumerism," but the sense in
which Marxist critics like Raymond Williams have used the word to
describe the relationship between culture and its material basis).
It's by no means a new idea: Alvin Lucier's 1970 composition I Am Sitting In A
Room (for voice on tape) might mark conceptual materialism's
most focused execution: the score consists solely of a paragraph of
text, read aloud by the composer and overdubbed between two tape
recorders until language is obliterated in a blur of overtones: "I am
sitting in a room different from the one you are in now. I am
recording the sound of my speaking voice and I am going to play it
back into the room again and again until the resonant frequencies of
the room reinforce themselves so that any semblance of my speech,
with perhaps the exception of rhythm, is destroyed. What you will
hear, then, are the natural resonant frequencies of the room
articulated by speech. I regard this activity not so much as a
demonstration of a physical fact, but more as a way to smooth out any
irregularities my speech may have." During the 40 minutes of the
piece, the edges of the words gradually erode, until nothing is left
but a bizarre harmonic shimmer, softly electric like a Rothko.
Lucier's piece is about nothing more or less than the conditions of
its creation the speaking, the room tone, even the rhythmic
skipping that his own stuttering inserts into the fabric of the text.
And while the piece doesn't play explicitly with the medium of its
distribution it was initially recorded only for performance,
and made available on vinyl and then CD only much later
Lucier's emphasis on his removal from the listener ("I am sitting in
a room different from the one you are in now") demonstrates the
extent to which he had thought through every conceptual nook and
cranny of his very concrete composition.
++ Artists following in Lucier's wake, even more attuned to the
conditions not only of the music's production but also, and
especially, its distribution, have shifted their focus to the
material conditions of the medium itself. With vinyl, the lock groove
is the simplest such "intervention"; early turntablists made lock
grooves decades ago by placing tape at the end of a break, forcing
the record to skip in a precise loop. Sonic Youth closed one side of
their 1987 album Sister with a strategically placed lock
groove designed to draw their feedback into concentric infinity,
which ended pointedly or rather, didn't in a lock
groove entitled "The Open End." (In the same year, Sonic Youth's Lee
Ranaldo exploited the same tactic even more deliberately on From
Here to Infinity.) Viennese art pranksters Farmers' Manual
littered their 1996 12-inch "fm" with locked grooves that cropped up
maddeningly in mid-side, prohibiting automatic play. Carsten Nicolai,
for the recorded
version of Infinity,
an installation for Dokumenta X based on short sound loops sampled
from modems, fax machines and other communications devices, chose to
issue it as a clear, double 10-inch record of locked grooves, a
museum-ready DJ tool. This partial history barely suffices to sketch
out the vast empire of the lock groove; just consider RRR Records'
RRR 500, a single LP comprising, you got it, 500 lock grooves
courtesy of 500 different artists (including Thurston Moore, Derek
Bailey, Rehberg and Bauer, Aube, His Name Is Alive, Voice Crack and
494 more royalty payments, presumably, were scant). Behemoth.
The best-known vinyl manipulator working in a post-techno context, of
course, is Thomas Brinkmann, who sculpted ultra-minimal click techno
by carving notches in vinyl and sampling the needle's pops into the
boom-tick template of house music. Brinkmann also devised a
double-armed turntable, designed to play a single record from two
points simultaneously, which he used to create his remixes for both
Wolfgang Voigt's M:I:5 project and Richie Hawtin's Consumed.
(For more on his process, see my 1998 interview
with him.) The multi-armed turntable is also at the heart of Janek
Schaefer's methodology; inspired by turntable artist Philip Jeck,
Schaefer constructed first a three-armed, tri-phonic turntable, and
later a more portable two-armed version which, like Brinkmann's,
plays a single record using two opposite tonearms simultaneously. His
new record, Eccentric/Concentric (AudiOh), features two tracks, one
of which is cut normally, in a perfect concentric circle; the other
is placed off-center, so that the needle and tonearm swing in an
elliptical arc as the record spins. Each track is an identical copy
of a single looping test-tone, but playing the off-center version on
a conventional turntable causes the pitch to rise and fall in seasick
waves. The latter version makes a subtle, but powerful point: far
from being some abstracted, a priori object, the music contained
within is always already a product of the machinery that plays it.
Some critics might dismiss the idea as a simplistic postmodernist
conceit, but I find it to be a remarkably effective demonstration of
theory in practice. I've already ordered my second copy of the record
in order to play both tracks simultaneously and enjoy the colliding
mess of the two versions not being savvy enough to construct
my own two-armed turntable.
++ The idea of buying two copies to play simultaneously leads to a
related concept: the combinatory object, expanding the work of art
beyond the boundaries of a single container, opening playback up to
the vagaries of chance. This is, of course, the most basic premise of
DJing, but a number of artists have packaged their own recordings
across multiple discs in order to facilitate a more interactive, less
predetermined playback. Charles Curtis' Ultra White Violet
Light (Squealer 2000), informed by his work with early minimalist
La Monte Young, presents four sides of drones composed variously of
cello, sustained electric guitar, sine tone and speech; the album is
to be played not sequentially, but by combining the tracks on two,
three or four turntables. By altering the pitch during playback, you
can draw out ultra-fine, microtonal gradations, thus augmenting for
yourself the effect attempted in the studio. Francisco Lopez's Untitled #92
(2000), a white vinyl album of four oppressive tracks that sound
cobbled together out of sampled runout grooves, is similarly designed
"to be multi-layered with several copies," piling static upon static
to build an ever denser, ever weightier roar. That the sound source
is apparently the blasted surface of vinyl itself is no accident; the
combinatory result places you inside the imaginary space of the
machine where the only sound is the interplay between blank wax and
blunt needle, an overlapping emptiness that swells into an oceanic
technological fantasia.
(It's actually quite surprising how many artists have played with
this combinatory motif. The avant-rock group The Flaming Lips put the
same idea to psychedelic ends with 1997's Zaireeka, a four-CD
set designed to be played all at once. Each full-length CD can in
fact stand on its own, but they come together in a brilliant,
quadraphonic listening experience when played at once, slipping and
sliding and colliding around a loose center, a barely-held-together
explosion of horns and guitars. When the album came out, a group of
my friends in Providence gathered for a listening party; we brought
extra stereos and plates full of potluck, and true to the band's
intentions, the performance vastly transcended the typical, solitary
experience of a store-bought CD.)
The latest example of a combinatory album is Locust's Wrong (2001),
a shiveringly good collection of post-pop bliss over fractured
rhythms, released by the generally brilliant label Touch. (Note: Locust, a
project of Seefeel's Mark van Hoen and singer Holli Ashton, is not to
be confused with San Diego hardcore band The Locust not unless
you really want to confuse yourself on a follow-up purchase.)
Wrong comes packaged as a two-CD set. The first CD is the
"original" album (recorded in 1998, it languished for a long time in
contractual limbo), sufficient to be played alone. The second CD,
however, not intended for standalone play, is a "drone" CD designed
to complement the album, playing delicate harmonics against the
angular pop of the original disc. (I like the play on "drone"
not only is it a disc of drones, or long, drawn-out tones, but
it's also not unlike a drone aircraft, flying unmanned and trailing
its target.) The drone disc contains nine tracks, just like the
primary disc, but each track bears its own title; thus the song
"Wrong" matches up with "Night Navigation;" "Heal" with "Presence and
Gifts." There's a risk, I suppose, in packaging the project this way
especially given that the compositions on Wrong are
coming up on four years old, some critics may take the second disc as
a prop, a sign that the original tracks need a sonic supplement.
Having listened to a number of the original tracks on MiniDisc for
over a year now, though, I'm more inclined to see the extra disc as a
bonus, no more an added dimension, but neither a distraction
nor a detractor. Unfortunately, I've only got one CD player, so for
the time being my imagination will have to suffice. That, of course,
is the real risk of the combinatory album it's an experiment
that may not be replicable in the laboratories of most listeners.
++ To celebrate its 20th anniversary, the Tellus audio magazine
a subscriber-based cassette series featuring new music and
sound art gathered from New York's "downtown" scene has issued
the Tellus
Tools compilation on double LP, making a selection of radical
sound art from its archive available in the form of a DJ tool. The
"cassette underground" was a crucial (and largely undocumented)
counter-cultural institution in the 1980s. In the case of
Tellus, as the liner notes explain, "With the advent of the
Walkman and the Boom Box, the editors perceived a need for an
alternative to radio programming and the commercial recordings on the
market at that time. As a team, they began to collect, produce,
document and define the art of audio through publishing works from
local, national and international artists. They invited contributing
editors, experts in their fields, who proposed themes and collected
the best works from that genre. Historic works were juxtaposed with
contemporary, unknown artists with well-known artists, and high art
with popular art, all in an effort to enhance the crossover
communication between the different mediums of art visual,
music, performance and spoken word."
That strategy sounds a lot like recent attempts to "democratize" art
using the Internet's vaunted potential to bring information together
and bring users to information but decidedly more low-tech.
And that's one of the marvels of Tellus' editorial model: the
combinatory logic with which it brought together different artists
and artworks. Reflecting that scope, Tellus Tools includes
Christian Marclay's turntable-based "Groove" (1982); Kiki Smith's
"Life Wants to Live" (1983), documenting a fight between herself and
David Wojnarowicz; and Louise Lawler's "Birdcalls" (1972), in which
she chirps prominent male vanguard artists' names in the form of
birdcalls. On "Nivea Cream Piece" (1990), Alison Knowles "plays" a
jar of cold cream. Nicolas Collins' "Devil's Music 1" (1986) samples
bits of radio broadcasts in real time, a fascinating cut-up barrage
that provides an early template for techno. And Isaac Jackson's
"Messages" (1982) documents a live radio broadcast featuring beats
and freestyling from early B-boys A-One, Toxic, the mystifying
Ramm-ell-zee and even Jean Michel Basquiat.
The latter piece suggests the way that hip-hop was once more closely
tied to vanguard art; appropriately, Tellus Tools mimics the
form of the DJ tool, offering two identical platters of the same
record. Listeners are encouraged to mix and combine at their leisure,
using two turntables and a mixer, and even to record the results and
send them to Tellus. Harvestworks (Tellus' parent
organization) director Carol Parkinson explains, "It offers the DJ
experience to a general audience and even crosses over into being a
conceptual art piece... I challenge both experienced and novice DJs to
use the sound recordings as tools in the most inventive and far out
ways possible." The finer points of her rhetoric might be off target
the "general audience," whoever that is, is unlikely to own
the tools to replicate the DJ experience (and in a pressing of only
500, it's unlikely that anyone other than the specialist audience
will purchase the record anyway). Also, turntablist/"conceptual art"
crossovers have a well-established tradition, including Philip Jeck,
Christian Marclay, DJ Spooky, and even John Cage not to
mention the legions of turntablists without museum affiliation.
Nonetheless, the record is a fascinating and at times hilarious
document, and the extra disc is a brilliant bonus. In my laziest
intervention, I've simply played them against each other, side A
against side B, allowing chance to create weird sonic fortuities.
More frequently, I've taken to playing both of them simultaneously,
in quasi-unison but with a few-second delay, resulting in a bizarre
and disorienting spatial effect, tweaking my EQ to highlight the echo
within certain frequencies. Jackson's "Messages," with its steady
breakbeat, works especially well; the Spartan hip-hop vibe actually
benefits from being dirtied up a bit. Or you can start both records
off at the same time, but, by pitching one up and one down, create a
sonic tortoise-and-the-hare scenario that drags a dust storm of chaos
into the yawning chasm. Remarkably simple little games, all of them,
but that's all they need to be: reminders of why we play vinyl,
reminders that we can still "play" the music we buy, reminders that
music is always itching to flee the boundaries of its medium, if only
we'd give it the chance.
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